Here’s another batch of mini reviews. I intend to say more about all of these games in the future if possible but for now here’s some quick impressions to tide you over.
Human Grand Prix/F-1 Pole Position (SNES, Human Entertainment 1992/1993)
On the surface, Human Grand Prix for the SNES looks like your standard early 90’s F-1 game, and in many ways it is. It doesn’t look much different to other F-1 games from the period and it has most of the same features. This makes it quite a difficult game to talk about but I feel like I need to say something because I played through the season mode recently and it really drew me in. It doesn’t offer anything unique and it’s far from a perfect game but in my opinion it’s towards the top end of the scale when it comes to old grand prix racers.
It’s a very straight-faced game and the season mode is quite long so I don’t think it’s something everyone would enjoy but if you’re looking for an old licensed racing game for a bit of nostalgia then this is a great place to start.
RC de GO! (Arc/PS1, Taito, 2000)
I’ve wanted to talk about this for quite a long time but for whatever reason it kept getting pushed to the back of the queue.
RC de GO! is a remote-controlled car game by Taito. It was originally an arcade release but it also came out on the Playstation, which is the version I’ve been playing. It’s unusual in that it’s based on real-world RC racing rather than just being a game where the cars have antennas on them. You control your car from a track-side perspective and can use twin analogue sticks to control the throttle and steering, a bit like on a real RC handset. The handling is a little tricky at first but feels very rewarding once you start to get the hang of it.
The Playstation version of RC de GO! offers a choice of a “quick race” mode based on the arcade version of the game and a championship mode which is a bit more in-depth. The championship mode might seem a little dry at first glance, especially once you look at the vehicle parts shop but it’s really easy to get into and it plays just like the arcade mode.
It’s one of those games that looks like a joke at first but it’s really anything but. Look beyond the budget presentation and the offbeat premise and you’ll find a fun and challenging isometric racer.
ThunderWheels (PC, Arcade Injection, 2017)
We’ll finish with a quick word about a Steam Early Access game I bought recently. ThunderWheels is a Super Off-Road inspired game which went up on Steam at the beginning of November. Although it’s a very early version, it’s a working game with 6 tracks plus reverse variants, local multiplayer and 8 vehicles.
It needs work in a few areas, it’s an Early Access game after all, but I think this might be worth following. It’s already had an update and feels a bit more polished than the initial build they released. I don’t how much of a splash a game like this would make in 2017 but I think it has a lot of potential and it’s always nice to see indies make racing games. I will keep coming back to this one as it gets further updates.