Danny Sullivan’s Indy Heat (Leland Corp, 1991)

We continue our selection of Indy 500 related games with Danny Sullivan’s Indy Heat.


This Super Sprint style game was developed by the Leland Corporation, who also made Ivan ‘Ironman’ Stewart’s Super Off Road. It was released in 1991. This game carries the name of Danny Sullivan, 1985 Indy 500 winner and 1988 Cart PPG Indy Car Champion.

Sullivan’s 1985 win is one of the most famous victories in the race’s history. In what became known as ‘spin and win’ Sullivan lost control while attempting to take the lead from pre-race favourite Mario Andretti on lap 120. What would ordinarily have been a race-ending collision for most drivers was avoided by an instinctive evasive manoeuvre from Andretti and Sullivan managing to keep his car out of the wall and regain control. On lap 139 he attempted the same passing manoeuvre again but made it stick and led until the end of the race.

It would be unfair to Indy Heat to just call it a Super Sprint clone, in my opinion, it’s one of the best Super Sprint clones.

The controls are similar to Super Sprint, though I would say they’re a little bit more skittish. Super Sprint wasn’t the most serious of games but Indy Heat is much more cartoonish and exaggerated, the wild handling and lively car animations are all part of this over-the-top presentation.


Indy Heat is a very hard game. After a few races it’ll just decide that it’s going to start winning; the car to watch for is the yellow one, that’s Danny Sullivan. This isn’t really a game to try and beat on one credit but I’m sure somebody out there can. It’ll be a tall order for most people though. The game takes you through a 15 round season featuring representations of all the popular indycar tracks of the day, both road and oval and of course you’ve got Indianapolis in there.

The version of Indy in this game isn’t exactly laser scanned for accuracy but it has all the landmarks, right down to a red start/finish line to represent the yard of bricks. All the tracks are quite easy to recognise if you’re familiar with the real circuits, and if you’re not, it usually has the name of the host city on a sign somewhere.


Just like Super Sprint, you’ve got an upgrade system, you get prize money for winning races and bonus money for continuing. You’ve got all the usual sorts of upgrades plus a couple of slightly unusual ones, the fuel economy and pit crew. This is because Indy Heat features a re-fuelling mechanic. During each race you’ll normally have to make at least one pit-stop. A nice little extra feature is being able to disrupt other cars’ stops by knocking them out of their pit-box. As a child this is the feature that made the game stand out for me. It made the game seem a little bit edgier than most racers and in the early ’90s that was a important selling point.


I was lucky enough to be able to play this in the arcades a few times but today you can play Indy Heat in MAME. The controls take a bit of fiddling with but that’s always the way with games like this which were meant for a free-spinning wheel. If arcade emulation isn’t your thing, there were a few home releases too. The best of these are the Atari ST and Commodore Amiga versions, they look pretty close to the original and they control quite well too.

There were ports for other platforms including the NES and Commodore 64. The NES version falls pretty far short of the mark in terms of presentation but it controls well and makes a good effort at replicating the music. There is also an unreleased prototype for the Genesis which is out there on the internet. It looks really good but I don’t think it feels very good to play. There’s something wrong with the controls that I can’t quite put my finger on. It’s worth checking out I suppose but your mileage may vary.


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